Mozaic Pass and Shader for Three.js.
Simple Fragment Shader and Effect Composer Pass for THREE.js to pixelate the screen.
How to ?
Download the js files, or use bower
bower install MozaicPass
Include the Shader and the Pass
<script type="text/javascript" src="lib/MozaicShader.js"></script>
<script type="text/javascript" src="lib/MozaicPass.js"></script>
Add Mozaic Pass to your effect composer stack
var composer = new THREE.EffectComposer( renderer );
var mozaic = new THREE.MozaicPass();
mozaic.cellsize = 20;
mozaic.renderToScreen = true;
composer.addPass( mozaic );
Demo
(function(){
var el = document.getElementById('demo');
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, el.offsetWidth/el.offsetHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( el.offsetWidth, el.offsetHeight );
el.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 2, 2, 2 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var composer = new THREE.EffectComposer( renderer );
composer.addPass( new THREE.RenderPass( scene, camera ) );
var mozaic = new THREE.MozaicPass();
mozaic.cellsize = 10;
mozaic.renderToScreen = true;
composer.addPass( mozaic );
var gui = new dat.GUI({
height : 2 * 32 - 1,
autoplace: false
});
var f1 = gui.addFolder('Mozaic effect');
f1.add(mozaic, 'cellsize').min(1).max(50).step(1).listen();
f1.open();
el.appendChild(gui.domElement);
var render = function (time) {
requestAnimationFrame( render );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
composer.render(time);
};
render();
})()